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Native Mobile
Developed for Peow Peow Studios

Splat All

August 2011 – April 2014

Splat All is a casual physics-based arcade game for iPhone and iPad built with cocos2d-iphone and Box2D, offered in free and paid editions. The game combines tilt-driven platforming, coin collection, power-ups, in-app purchases, advertising mediation, Game Center achievements, and Facebook sharing into a multi-edition product.

Business Purpose & Overview

Splat All is a casual physics-based arcade game for iPhone and iPad built with cocos2d-iphone and Box2D, offered in free and paid editions. The game combines tilt-driven platforming, coin collection, power-ups, in-app purchases, advertising mediation, Game Center achievements, and Facebook sharing into a multi-edition product.

Key Features & Capabilities

  • cocos2d-iphone and Box2D physics-based arcade platforming
  • Tilt-driven character movement and obstacle navigation
  • Coin collection, scoring, and persistent Game Center achievements
  • In-app coin packs and power-up purchases via StoreKit/IAPHelper
  • Free and paid iPhone/iPad edition strategy
  • RevMob, AdColony, Chartboost, and Flurry advertising mediation and analytics
  • Facebook SDK sharing and like-gating integration
  • Core Data game-state and statistics persistence
  • AFNetworking-backed leaderboards and social score sharing
  • Universal Retina and iPad HD sprite-sheet assets

Technical Architecture

The Splat All iOS game suite uses cocos2d-iphone and Box2D to deliver physics-based platforming across paid, free, iPhone, and iPad targets with ads, IAP, Game Center, and Facebook integration.

Component Ecosystem

Explore the architecture by platform layer—mobile, web, backend, and utilities.

Splat All

Universal (iPhone & iPad)

Splat All is a casual physics-based arcade game for iPhone and iPad built with cocos2d-iphone and Box2D, offered in free and paid editions. The game combines tilt-driven platforming, coin collection, power-ups, in-app purchases, advertising mediation, Game Center achievements, and Facebook sharing into a multi-edition product.

iPhone 3GS, iPhone 4, iPhone 4S, iPad 2, iPad (3rd generation)

OS: iOS 5.0+

Features (10)
  • cocos2d-iphone and Box2D physics-based arcade platforming
  • Tilt-driven character movement and obstacle navigation
  • Coin collection, scoring, and persistent Game Center achievements
  • In-app coin packs and power-up purchases via StoreKit/IAPHelper
  • Free and paid iPhone/iPad edition strategy
  • RevMob, AdColony, Chartboost, and Flurry advertising mediation and analytics
  • Facebook SDK sharing and like-gating integration
  • Core Data game-state and statistics persistence
  • AFNetworking-backed leaderboards and social score sharing
  • Universal Retina and iPad HD sprite-sheet assets
Xcode project format 3.2iOS 5.0+iOS 5.1+iOS 6.1+Objective-CUIKitcocos2d-iphoneBox2DCore DataGame CenterFacebook SDKRevMob AdsAdColonyChartboostFlurry AnalyticsStoreKit / IAPHelperAFNetworking